The upcoming D&D interpretation of World of Warcraft sounds great, but don’t expect it to work like the MMO does

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So many of the questions in a press briefing for the upcoming Dungeons & Dragons: World of Warcraft book revolved around whether the 52-year-old tabletop game would bend out of shape to work like a massively multiplayer online game. But while the D&D translation of WoW does include races and dungeons and characters from Blizzard’s famous game, it doesn’t fundamentally alter what it is.

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