{"id":3649,"date":"2026-09-20T16:00:00","date_gmt":"2026-09-20T16:00:00","guid":{"rendered":"https:\/\/dev95.site\/manhattans-sprawl-blunts-control-resonants-weirdness\/"},"modified":"2026-09-20T16:00:00","modified_gmt":"2026-09-20T16:00:00","slug":"manhattans-sprawl-blunts-control-resonants-weirdness","status":"publish","type":"post","link":"https:\/\/dev95.site\/ar\/manhattans-sprawl-blunts-control-resonants-weirdness\/","title":{"rendered":"Manhattan\u2019s Sprawl Blunts Control Resonant\u2019s Weirdness"},"content":{"rendered":"<div id=\"dev95-3351716637\" class=\"dev95-- dev95-entity-placement\"><script async=\"async\" data-cfasync=\"false\" src=\"https:\/\/pl27862732.profitableratecpmnetwork.com\/2ad7a50e0bbc23ac6801d7b77c501463\/invoke.js\"><\/script>\r\n<div id=\"container-2ad7a50e0bbc23ac6801d7b77c501463\"><\/div><\/div><div>\n<p>Control Resonant trades the claustrophobic dread of the Oldest House for the sprawl of a fractured Manhattan, and according to <a href=\"https:\/\/www.eurogamer.net\/control-resonant-review\" target=\"_blank\" rel=\"noopener\">Eurogamer\u2019s review<\/a>, published September 18, that trade comes at a real cost. The verdict that emerges is a mixed one: this is a more ambitious, more action-RPG-flavoured sequel that gains scale but loses a lot of what made the original Control so distinctive.<\/p>\n<p>The setup picks up after the first game\u2019s lockdown of the Hiss inside the Federal Bureau of Control\u2019s headquarters, a containment effort Jesse Faden oversaw for seven years. Her brother Dylan, freshly out of a coma and no longer possessed, wakes up just as the Hiss escapes into Manhattan and the city gets cut off from the outside world. He spends the rest of the game helping the Bureau manage the fallout while searching for Jesse, who may not even be sharing his dimensional plane anymore.<\/p><div id=\"dev95-642775031\" class=\"dev95- dev95-entity-placement\"><center>\r\n<script>\r\n  atOptions = {\r\n    'key' : '4ba6b6513c00e0ba76511f798ae56401',\r\n    'format' : 'iframe',\r\n    'height' : 50,\r\n    'width' : 320,\r\n    'params' : {}\r\n  };\r\n<\/script>\r\n<script src=\"https:\/\/www.highrevenueformat.com\/4ba6b6513c00e0ba76511f798ae56401\/invoke.js\"><\/script>\r\n\t<\/center><\/div>\n<p>Where Control kept players trapped inside a shape-shifting Brutalist building, Resonant hands them a big, marker-heavy map that Remedy insists, somewhat defensively, is not technically an open world. It\u2019s worth noting that this hands-on account is one reviewer\u2019s read on a pre-release build; broader aggregate reception is a separate conversation this piece isn\u2019t attempting to settle. Readers who enjoyed <a href=\"https:\/\/www.escapistmagazine.com\/news-no-more-room-in-hell-2-review\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Escapist\u2019s take on No More Room in Hell 2<\/a> will recognise the shape of this kind of assessment \u2013 atmosphere and mechanics weighed against each other rather than tallied into a single easy number.<\/p>\n<h2 class=\"wp-block-heading\">A Bigger World, a Weaker Focus<\/h2>\n<p>The Oldest House worked because its shifting architecture made the building itself untrustworthy, a moody cocoon where every hallway might not lead where it did five minutes ago. Manhattan, fragmented and flipped upside down by interdimensional physics, is a fun premise on paper, but according to the review it dilutes Control\u2019s smart, specific weirdness into something closer to Marvel-style blockbuster flatness. Climbing to a rooftop and seeing every pocket of Hiss or Mold laid out on the horizon kills the suspense that used to come from not knowing what was behind the next door.<\/p>\n<p>That openness also invites exactly the kind of busywork Control never needed: world events built around supporting FBC rangers in the field, defending cargo, protecting workers, and eventually a full chore board of escort missions and fetch quests. Dylan\u2019s handler, Agent Zoe de Vera, does solid work as the buffer between him and a Bureau that spent his childhood treating him like a lab specimen, but even she can\u2019t rescue the pacing when the game sends Dylan off on a nothingburger errand moments after a major plot reveal. The review calls the cumulative effect narrative sprawl \u2013 an inversion of the tight, purposeful shape that defined Jesse\u2019s story in the first game.<\/p>\n<p>The family material fares little better. Faults, the interdimensional \u201cthin\u201d places where Dylan senses Jesse, unlock traversal abilities but mostly deliver repetitive leaping and dashing wrapped around childhood-trauma flashbacks that the review found melodramatic and often better left unsaid.<\/p>\n<h2 class=\"wp-block-heading\">Combat, Traversal, and Action-RPG Systems<\/h2>\n<p>Dylan fights with the Aberrant, a paranatural metal weapon that morphs to suit the situation and, notably, houses a familiar presence carried over from the first game. Skill trees now lean into recognisable action-RPG conventions, letting players build toward high critical damage or crowd control and area-of-effect output, with new abilities unlocked by defeating boss-tier enemies called Resonants.<\/p>\n<p>In practice, though, the review is blunt: combat has not really improved. The Glaive ability, a big knockback swing, gets the job done without feeling particularly satisfying, and it takes a secondary fire-punch skill \u2013 oddly effective against Mold specifically \u2013 to produce anything like real enjoyment. Gravity and plane-shifting mechanics complicate the puzzle side of traversal in more interesting ways, timed movement between planes and precise falls demanding real attention, though the review also flags getting stuck behind a wall in a chasm at least once.<\/p>\n<p>The bigger frustration is tonal. Dylan swooping around the city rescuing puppies and helping civilians plays like routine superheroing, the kind of thing a dedicated action game already does better. It\u2019s not why anyone signs up for a Control sequel, and the review says as much directly.<\/p>\n<h2 class=\"wp-block-heading\">Where Resonant Recaptures Control\u2019s Weirdness<\/h2>\n<p>The game finally clicks, by the review\u2019s account, once Dylan descends beneath the Oldest House into the Underpass. There, an understated cosmic-horror workplace drama unfolds through reports and recordings against monolithic office columns and landscapes that evoke Zdzis\u0142aw Beksi\u0144ski, and it\u2019s here that some of Resonant\u2019s best writing and voice work live. A later, genuinely unexpected genre swerve deeper in the Underpass is likely to delight plenty of players even if it left this reviewer bewildered.<\/p>\n<p>Dylan\u2019s drawing mechanic \u2013 recreating half-remembered moments with found objects and sketches \u2013 is charming in a scrappy, low-key way, right up until the game demands a dragon built from subway cones and the last piece proves elusive. Visually and technically, Remedy\u2019s craft is undiminished: the FBC uniform design, Matthew Porretta\u2019s screen time as Casper Darling, and the stylised shadow-puppetry sequences all land as load-bearing pillars of the wider universe. Readers drawn to games built around a single oppressive premise might also enjoy The Escapist\u2019s <a href=\"https:\/\/www.escapistmagazine.com\/news-dystopicon-review-indie-dystopian-game\/\" target=\"_blank\" rel=\"noreferrer noopener\">review of Dystopicon<\/a> for a smaller-scale point of comparison.<\/p>\n<p>Still, there\u2019s only so much a repeated skyline of city blocks and same-y military blockades can carry, and the review argues that Resonant leans too hard on quirky spectacle \u2013 weird dogs, floating vending machines, warring aliens \u2013 as a stand-in for the substance the first game earned more honestly.<\/p>\n<h2 class=\"wp-block-heading\">Pros and Cons<\/h2>\n<ul class=\"wp-block-list\">\n<li><strong>Pros<\/strong>: Strong visual and technical presentation throughout.<\/li>\n<li><strong>Pros<\/strong>: The Underpass delivers some of the game\u2019s sharpest writing and voice performances.<\/li>\n<li><strong>Pros<\/strong>: Ambitious gravity and plane-shifting mechanics, plus a genuinely surprising genre detour.<\/li>\n<li><strong>Pros<\/strong>: The drawing and tableau feature is silly, charming, and oddly compelling.<\/li>\n<li><strong>Cons<\/strong>: Combat still hasn\u2019t meaningfully improved from the first game.<\/li>\n<li><strong>Cons<\/strong>: The open-city structure dilutes Control\u2019s tightly wound atmosphere and suspense.<\/li>\n<li><strong>Cons<\/strong>: Narrative sprawl and repetitive chore-board tasks disrupt pacing.<\/li>\n<li><strong>Cons<\/strong>: Marker-heavy navigation and gravity puzzles can turn frustrating.<\/li>\n<li><strong>Cons<\/strong>: Quirky spectacle doesn\u2019t consistently replace the original\u2019s distinctive substance.<\/li>\n<\/ul>\n<h2 class=\"wp-block-heading\">Verdict<\/h2>\n<p>Based on what\u2019s on record here, Control Resonant is an ambitious but unevenly focused sequel \u2013 at its best when it slows down for concentrated workplace horror and odd side stories, and at its weakest when it\u2019s asking players to fling Dylan across another city block for the tenth time. The available excerpt of the review doesn\u2019t include a final score or a completed conclusion, so no definitive number should be attached to this assessment.<\/p>\n<p>Players who want a bigger, melee-driven action RPG and can tolerate some repetition and narrative sprawl may well find plenty to like in the finished game. Anyone hoping for the sharply contained, unnervingly bureaucratic weirdness of the original Oldest House, though, should go in with tempered expectations \u2013 that particular magic, on this evidence, doesn\u2019t fully survive the move to Manhattan.<\/p>\n<p>The post <a href=\"https:\/\/www.escapistmagazine.com\/control-resonant-review\/\">Manhattan\u2019s Sprawl Blunts Control Resonant\u2019s Weirdness<\/a> appeared first on <a href=\"https:\/\/www.escapistmagazine.com\/\">The Escapist<\/a>.<\/p>\n<\/div>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_3649\" class=\"pvc_stats total_only\" data-element-id=\"3649\" style=\"\"><i class=\"pvc-stats-icon medium\" aria-hidden=\"true\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.0\" viewbox=\"0 0 502 315\" preserveaspectratio=\"xMidYMid meet\"><g transform=\"translate(0,332) scale(0.1,-0.1)\" fill=\"\" stroke=\"none\"><path d=\"M2394 3279 l-29 -30 -3 -207 c-2 -182 0 -211 15 -242 39 -76 157 -76 196 0 15 31 17 60 15 243 l-3 209 -33 29 c-26 23 -41 29 -80 29 -41 0 -53 -5 -78 -31z\"\/><path d=\"M3085 3251 c-45 -19 -58 -50 -96 -229 -47 -217 -49 -260 -13 -295 52 -53 146 -42 177 20 16 31 87 366 87 410 0 70 -86 122 -155 94z\"\/><path d=\"M1751 3234 c-13 -9 -29 -31 -37 -50 -12 -29 -10 -49 21 -204 19 -94 39 -189 45 -210 14 -50 54 -80 110 -80 34 0 48 6 76 34 21 21 34 44 34 59 0 14 -18 113 -40 219 -37 178 -43 195 -70 221 -36 32 -101 37 -139 11z\"\/><path d=\"M1163 3073 c-36 -7 -73 -59 -73 -102 0 -56 133 -378 171 -413 34 -32 83 -37 129 -13 70 36 67 87 -16 290 -86 209 -89 214 -129 231 -35 14 -42 15 -82 7z\"\/><path d=\"M3689 3066 c-15 -9 -33 -30 -42 -48 -48 -103 -147 -355 -147 -375 0 -98 131 -148 192 -74 13 15 57 108 97 206 80 196 84 226 37 273 -30 30 -99 39 -137 18z\"\/><path d=\"M583 2784 c-38 -19 -67 -74 -58 -113 9 -42 211 -354 242 -373 16 -10 45 -18 66 -18 51 0 107 52 107 100 0 39 -1 41 -124 234 -80 126 -108 162 -133 173 -41 17 -61 16 -100 -3z\"\/><path d=\"M4250 2784 c-14 -9 -74 -91 -133 -183 -95 -150 -107 -173 -107 -213 0 -55 33 -94 87 -104 67 -13 90 8 211 198 130 202 137 225 78 284 -27 27 -42 34 -72 34 -22 0 -50 -8 -64 -16z\"\/><path d=\"M2275 2693 c-553 -48 -1095 -270 -1585 -649 -135 -104 -459 -423 -483 -476 -23 -49 -22 -139 2 -186 73 -142 361 -457 571 -626 285 -228 642 -407 990 -497 242 -63 336 -73 660 -74 310 0 370 5 595 52 535 111 1045 392 1455 803 122 121 250 273 275 326 19 41 19 137 0 174 -41 79 -309 363 -465 492 -447 370 -946 591 -1479 653 -113 14 -422 18 -536 8z m395 -428 c171 -34 330 -124 456 -258 112 -119 167 -219 211 -378 27 -96 24 -300 -5 -401 -72 -255 -236 -447 -474 -557 -132 -62 -201 -76 -368 -76 -167 0 -236 14 -368 76 -213 98 -373 271 -451 485 -162 444 86 934 547 1084 153 49 292 57 452 25z m909 -232 c222 -123 408 -262 593 -441 76 -74 138 -139 138 -144 0 -16 -233 -242 -330 -319 -155 -123 -309 -223 -461 -299 l-81 -41 32 46 c18 26 49 83 70 128 143 306 141 649 -6 957 -25 52 -61 116 -79 142 l-34 47 45 -20 c26 -10 76 -36 113 -56z m-2057 25 c-40 -58 -105 -190 -130 -263 -110 -324 -59 -707 132 -981 25 -35 42 -64 37 -64 -19 0 -241 119 -326 174 -188 122 -406 314 -532 468 l-58 71 108 103 c185 178 428 349 672 473 66 33 121 60 123 61 2 0 -10 -19 -26 -42z\"\/><path d=\"M2375 1950 c-198 -44 -350 -190 -395 -379 -18 -76 -8 -221 19 -290 114 -284 457 -406 731 -260 98 52 188 154 231 260 27 69 37 214 19 290 -38 163 -166 304 -326 360 -67 23 -215 33 -279 19z\"\/><\/g><\/svg><\/i> <img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/i0.wp.com\/dev95.site\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif?resize=16%2C16&#038;ssl=1\" border=\"0\" \/><\/p>\n<div class=\"pvc_clear\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Control Resonant trades the claustrophobic dread of the Oldest House for the sprawl of a fractured Manhattan, and according to Eurogamer\u2019s review, published September 18, that trade comes at a real cost. The verdict that emerges is a mixed one:<\/p>\n<div class=\"hosteria-entry-more\"><a href=\"https:\/\/dev95.site\/ar\/manhattans-sprawl-blunts-control-resonants-weirdness\/\" class=\"no-underline font-light  group-hover:text-primary-800 dark:group-hover:text-primary-300 py-1\">Read more &gt;&gt;&gt;<\/a><\/div>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_3649\" class=\"pvc_stats total_only\" data-element-id=\"3649\" style=\"\"><i class=\"pvc-stats-icon medium\" aria-hidden=\"true\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.0\" viewbox=\"0 0 502 315\" preserveaspectratio=\"xMidYMid meet\"><g transform=\"translate(0,332) scale(0.1,-0.1)\" fill=\"\" stroke=\"none\"><path d=\"M2394 3279 l-29 -30 -3 -207 c-2 -182 0 -211 15 -242 39 -76 157 -76 196 0 15 31 17 60 15 243 l-3 209 -33 29 c-26 23 -41 29 -80 29 -41 0 -53 -5 -78 -31z\"\/><path d=\"M3085 3251 c-45 -19 -58 -50 -96 -229 -47 -217 -49 -260 -13 -295 52 -53 146 -42 177 20 16 31 87 366 87 410 0 70 -86 122 -155 94z\"\/><path d=\"M1751 3234 c-13 -9 -29 -31 -37 -50 -12 -29 -10 -49 21 -204 19 -94 39 -189 45 -210 14 -50 54 -80 110 -80 34 0 48 6 76 34 21 21 34 44 34 59 0 14 -18 113 -40 219 -37 178 -43 195 -70 221 -36 32 -101 37 -139 11z\"\/><path d=\"M1163 3073 c-36 -7 -73 -59 -73 -102 0 -56 133 -378 171 -413 34 -32 83 -37 129 -13 70 36 67 87 -16 290 -86 209 -89 214 -129 231 -35 14 -42 15 -82 7z\"\/><path d=\"M3689 3066 c-15 -9 -33 -30 -42 -48 -48 -103 -147 -355 -147 -375 0 -98 131 -148 192 -74 13 15 57 108 97 206 80 196 84 226 37 273 -30 30 -99 39 -137 18z\"\/><path d=\"M583 2784 c-38 -19 -67 -74 -58 -113 9 -42 211 -354 242 -373 16 -10 45 -18 66 -18 51 0 107 52 107 100 0 39 -1 41 -124 234 -80 126 -108 162 -133 173 -41 17 -61 16 -100 -3z\"\/><path d=\"M4250 2784 c-14 -9 -74 -91 -133 -183 -95 -150 -107 -173 -107 -213 0 -55 33 -94 87 -104 67 -13 90 8 211 198 130 202 137 225 78 284 -27 27 -42 34 -72 34 -22 0 -50 -8 -64 -16z\"\/><path d=\"M2275 2693 c-553 -48 -1095 -270 -1585 -649 -135 -104 -459 -423 -483 -476 -23 -49 -22 -139 2 -186 73 -142 361 -457 571 -626 285 -228 642 -407 990 -497 242 -63 336 -73 660 -74 310 0 370 5 595 52 535 111 1045 392 1455 803 122 121 250 273 275 326 19 41 19 137 0 174 -41 79 -309 363 -465 492 -447 370 -946 591 -1479 653 -113 14 -422 18 -536 8z m395 -428 c171 -34 330 -124 456 -258 112 -119 167 -219 211 -378 27 -96 24 -300 -5 -401 -72 -255 -236 -447 -474 -557 -132 -62 -201 -76 -368 -76 -167 0 -236 14 -368 76 -213 98 -373 271 -451 485 -162 444 86 934 547 1084 153 49 292 57 452 25z m909 -232 c222 -123 408 -262 593 -441 76 -74 138 -139 138 -144 0 -16 -233 -242 -330 -319 -155 -123 -309 -223 -461 -299 l-81 -41 32 46 c18 26 49 83 70 128 143 306 141 649 -6 957 -25 52 -61 116 -79 142 l-34 47 45 -20 c26 -10 76 -36 113 -56z m-2057 25 c-40 -58 -105 -190 -130 -263 -110 -324 -59 -707 132 -981 25 -35 42 -64 37 -64 -19 0 -241 119 -326 174 -188 122 -406 314 -532 468 l-58 71 108 103 c185 178 428 349 672 473 66 33 121 60 123 61 2 0 -10 -19 -26 -42z\"\/><path d=\"M2375 1950 c-198 -44 -350 -190 -395 -379 -18 -76 -8 -221 19 -290 114 -284 457 -406 731 -260 98 52 188 154 231 260 27 69 37 214 19 290 -38 163 -166 304 -326 360 -67 23 -215 33 -279 19z\"\/><\/g><\/svg><\/i> <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/dev95.site\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=\"0\" \/><\/p>\n<div class=\"pvc_clear\"><\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fp_fajr_begins":"","fp_fajr_iqamah":"","fp_dhuhr_begins":"","fp_dhuhr_iqamah":"","fp_asr_begins":"","fp_asr_iqamah":"","fp_maghrib_begins":"","fp_maghrib_iqamah":"","fp_isha_begins":"","fp_isha_iqamah":"","fp_midnight":"","fp_midnight_name":"","fp_sunrise":"","fp_single_prayer_begins_title":"","fp_single_prayer_iqamah_title":"","fp_prayer_times_for_today":"","fp_hijra_date":"","fp_fajr_name":"","fp_dhuhr_name":"","fp_asr_name":"","fp_maghrib_name":"","fp_isha_name":"","fp_sunrise_name":"","fp_currentDate":"","fp_current_time":"","fp_current_title":"","fp_current_location":"","fp_masjid_name":"","fp_prayer_title":"","fp_next_prayer_iqamah_time":"","fp_next_prayer_iqamah_title":"","fp_next_prayer_begins_time":"","fp_next_prayer_begins_title":"","fp_next_prayer_title":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[43],"tags":[],"class_list":["post-3649","post","type-post","status-publish","format-standard","hentry","category-games"],"a3_pvc":{"activated":true,"total_views":1,"today_views":0},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - 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