{"id":3046,"date":"2026-09-18T14:30:05","date_gmt":"2026-09-18T14:30:05","guid":{"rendered":"https:\/\/dev95.site\/from-hexagon-to-hive-designing-play-through-the-geometry-of-bees\/"},"modified":"2026-09-18T14:30:05","modified_gmt":"2026-09-18T14:30:05","slug":"from-hexagon-to-hive-designing-play-through-the-geometry-of-bees","status":"publish","type":"post","link":"https:\/\/dev95.site\/ar\/from-hexagon-to-hive-designing-play-through-the-geometry-of-bees\/","title":{"rendered":"From Hexagon to Hive: Designing Play Through the Geometry of Bees"},"content":{"rendered":"<div id=\"dev95-2490501760\" class=\"dev95-- dev95-entity-placement\"><script async=\"async\" data-cfasync=\"false\" src=\"https:\/\/pl27862732.profitableratecpmnetwork.com\/2ad7a50e0bbc23ac6801d7b77c501463\/invoke.js\"><\/script>\r\n<div id=\"container-2ad7a50e0bbc23ac6801d7b77c501463\"><\/div><\/div><div>\n<p id=\"edd05f_7326\" data-ic-marker=\"7a15d0_2303\">How can a natural form become a design principle capable of shaping not only the aesthetics of a game, but also its narrative and modes of interaction?<\/p>\n<p id=\"62b491_413\" data-ic-marker=\"e065b7_2959\">When designing a children&#8217;s game, the challenge is not simply to create a set of rules. It is to build a coherent system in which the story, the visual language, the physical components, and the actions required by the players reinforce one another. In this sense, product design can transform narrative and visual elements into actual game mechanics, giving children objects that do not merely illustrate a story, but allow them to experience it through play.<\/p><div id=\"dev95-1928188933\" class=\"dev95- dev95-entity-placement\"><center>\r\n<script>\r\n  atOptions = {\r\n    'key' : '4ba6b6513c00e0ba76511f798ae56401',\r\n    'format' : 'iframe',\r\n    'height' : 50,\r\n    'width' : 320,\r\n    'params' : {}\r\n  };\r\n<\/script>\r\n<script src=\"https:\/\/www.highrevenueformat.com\/4ba6b6513c00e0ba76511f798ae56401\/invoke.js\"><\/script>\r\n\t<\/center><\/div>\n<p id=\"c0a961_2257\" data-ic-marker=\"d2e1cd_8278\"><b id=\"f613d1_3787\">Bee Smart<\/b>, developed by <a href=\"https:\/\/www.instagram.com\/paglieri.designlab\/\" target=\"_blank\" rel=\"\">Matteo Paglieri<\/a> during a game design workshop I conducted for the <b id=\"a68584_2796\"><a href=\"https:\/\/www.ied.edu\/courses\/rome\/master\/design-for-children\" target=\"_blank\" rel=\"\">Master for Children at IED \u2013 Istituto Europeo di Design in Rome<\/a><\/b>, is an example of this approach. The project started from a creative analysis of primary geometric shapes, from which inspirations and ideas emerged, with several rapid prototyping iterations carried out from the very beginning. <b id=\"81b7ad_5094\"><a href=\"https:\/\/www.sassijunior.com\/en\" target=\"_blank\" rel=\"\">Sassi Junior<\/a><\/b>, the partner company of the workshop, selected the project for its catalogue, and we are now waiting for the product to be released on the market. What began as a student design concept became a tangible product, demonstrating how an educational design environment can connect experimentation in the classroom with the manufacturing world.<\/p>\n<p id=\"54075c_1033\" data-ic-marker=\"376e65_6716\">The starting point was a simple narrative: bees are working hard to build their hive and fill it with honey, while a greedy little bear is waiting for the opportunity to steal it. The objective is therefore immediately understandable: players must help the bees construct the hive piece by piece, placing the honey cells before the bear manages to take them away.<\/p>\n<p id=\"f8a7c9_7059\" data-ic-marker=\"231f3_7938\"><img data-recalc-dims=\"1\" decoding=\"async\" data-image-width=\"880\" data-image-height=\"660\" data-image-id=\"1850432\" src=\"https:\/\/i0.wp.com\/s3files.core77.com\/blog\/images\/1850432_4_145386_3snKpW2M6.png?w=1280&#038;ssl=1\"><\/p>\n<p id=\"273cb7_2444\" data-ic-marker=\"b4e20d_3519\">The story provided more than the theme. It became the starting point for designing the physical language of the game.<\/p>\n<p id=\"17c9fb_2377\" data-ic-marker=\"9b0cc7_8825\"><b>When a story becomes a physical system<\/b><b><\/b><\/p>\n<p id=\"65a438_3162\" data-ic-marker=\"1445e4_6396\">One of the most interesting aspects of <i>Bee Smart<\/i> is the role given to the <b>hexagon<\/b>. The hexagonal cell is one of the most recognizable visual elements associated with a beehive, but here it becomes much more than an illustration. It becomes the structural principle of the entire game.<\/p>\n<p id=\"d5fc3c_851\" data-ic-marker=\"d7a6a1_3246\">The hexagon defines the visual identity of the product, establishes the geometry of the hive, and determines the shape of the pieces that children must manipulate and position. A natural form is therefore transformed into a <b>design tool<\/b>.<\/p>\n<p id=\"26caa7_1067\" data-ic-marker=\"c9409c_4279\">This is an important distinction in product design. A shape can simply decorate a product, or it can organize its functions. In <i>Bee Smart<\/i>, the hexagon does both. It communicates immediately what the game is about while simultaneously creating the physical logic through which the game is played.<\/p>\n<p id=\"e1fc92_2705\" data-ic-marker=\"db0b1d_3300\">The hive is progressively constructed by inserting honey-filled hexagons into the larger hexagonal structure. Children are therefore not simply moving pieces around a board: they are physically building the environment described by the story.<\/p>\n<p id=\"d51c38_849\" data-ic-marker=\"8f6e_3631\">The narrative and the mechanics become inseparable.<\/p>\n<p id=\"72d0c7_2689\" data-ic-marker=\"a919e8_8124\"><b>Designing the game through simple elements<\/b><b><\/b><\/p>\n<p id=\"bce6b6_2684\" data-ic-marker=\"6f8928_1188\">The product is deliberately composed of simple, accessible elements. The game takes place directly on a table, with the components made almost entirely from pressed cardboard, apart from the illustrated wooden die.<\/p>\n<p id=\"59bd1a_3983\" data-ic-marker=\"cb4ed8_3911\"><img data-recalc-dims=\"1\" decoding=\"async\" data-image-width=\"880\" data-image-height=\"1173\" data-image-id=\"1850436\" src=\"https:\/\/i0.wp.com\/s3files.core77.com\/blog\/images\/1850436_4_145386_E7dpPXxDw.jpg?w=1280&#038;ssl=1\"><\/p>\n<p id=\"672fd2_3201\" data-ic-marker=\"273f_3860\">The three-dimensional bear is also constructed from simple cardboard pieces that slot together. This is a particularly interesting example of how a flat material can be transformed into a volumetric object through a straightforward assembly system. The result is a recognizable character without requiring complex manufacturing processes.<\/p>\n<p id=\"1bbe9c_1080\" data-ic-marker=\"163daf_6654\"><img data-recalc-dims=\"1\" decoding=\"async\" data-image-width=\"708\" data-image-height=\"688\" data-image-id=\"1850442\" src=\"https:\/\/i0.wp.com\/s3files.core77.com\/blog\/images\/1850442_4_145386_LJi8Eb8JF.png?w=1280&#038;ssl=1\"><\/p>\n<p id=\"e535dc_2020\" data-ic-marker=\"4c8f5a_2248\"><img data-recalc-dims=\"1\" decoding=\"async\" data-image-width=\"708\" data-image-height=\"687\" data-image-id=\"1850443\" src=\"https:\/\/i0.wp.com\/s3files.core77.com\/blog\/images\/1850443_4_145386_Z8u5eLPOq.png?w=1280&#038;ssl=1\"><\/p>\n<p id=\"41f6fc_1339\" data-ic-marker=\"92f9c4_6255\">The preparation of the game already becomes part of the experience. The players assemble the bear, arrange the five larger hexagons that define the perimeter of the hive, distribute the other components, and sit around the table ready to begin.<\/p>\n<p id=\"9deb6d_796\" data-ic-marker=\"350151_2522\">The product is therefore activated through a sequence of physical actions: assembling, arranging, rolling, selecting, inserting, and building. Each action contributes to the narrative.<\/p>\n<p id=\"53498f_3352\" data-ic-marker=\"86973b_1891\">The simplicity of the components is not a limitation. On the contrary, it allows the relationship between the child and the object to remain immediate.<\/p>\n<p id=\"c413d4_1458\" data-ic-marker=\"fb5281_8833\"><b>The hexagon as a learning tool<\/b><b><\/b><\/p>\n<p id=\"1c96d6_2041\" data-ic-marker=\"350362_2805\">For a target audience of children aged three and above, the geometry of <i>Bee Smart<\/i> also provides opportunities for cognitive development.<\/p>\n<p id=\"f5d4b8_2571\" data-ic-marker=\"a6a85a_4110\">Children must recognize different <b>sizes and shapes<\/b>, understand spatial relationships, and decide where each piece belongs. Which is the smallest cell? Where should it go? Which piece fits the available space?<\/p>\n<p id=\"716a35_1906\" data-ic-marker=\"556c39_7303\">These are simple questions, but they transform geometry and spatial logic into playful challenges.<\/p>\n<p id=\"245efe_2022\" data-ic-marker=\"cbf75d_8274\">The physical manipulation of the pieces also supports <b>fine motor skills<\/b>. Picking up the components, handling the die, orienting the hexagons correctly, and fitting them precisely into the hive require coordination between visual perception and hand movement.<\/p>\n<p id=\"d7b0d4_2130\" data-ic-marker=\"50af35_7119\">The design of the game therefore operates on several levels simultaneously. The hexagon is a visual symbol, a structural component, a spatial puzzle, and a learning device.<\/p>\n<p id=\"537f96_2147\" data-ic-marker=\"f3d42d_1948\"><b>From individual actions to shared play<\/b><b><\/b><\/p>\n<p id=\"d1f435_1909\" data-ic-marker=\"f1fd2c_8695\">The social dimension is equally important.<\/p>\n<p id=\"8aab61_2540\" data-ic-marker=\"7d88b8_6006\"><i>Bee Smart<\/i> is designed as a shared experience in which players take turns and work toward a common objective: helping the bees complete their hive before the bear steals the honey. The cooperative structure encourages children to observe one another&#8217;s actions, wait for their turn, negotiate decisions, and experience the pleasure of achieving something together.<\/p>\n<p id=\"d94953_2107\" data-ic-marker=\"1393a7_7202\">The possibility of losing is also part of the design. The bear introduces an element of uncertainty and tension, creating the possibility that the group may not complete the hive in time. For young children, this can become an opportunity to experience frustration and learn to accept an outcome that does not correspond to their expectations.<\/p>\n<p id=\"b69fc_6507\" data-ic-marker=\"331f06_4802\"><img data-recalc-dims=\"1\" decoding=\"async\" data-image-width=\"880\" data-image-height=\"677\" data-image-id=\"1850444\" src=\"https:\/\/i0.wp.com\/s3files.core77.com\/blog\/images\/1850444_4_145386_57twzJKgf.jpg?w=1280&#038;ssl=1\"><\/p>\n<p id=\"4a8a05_1063\" data-ic-marker=\"e6da6f_1349\">In this sense, the physical design of the game supports not only cognitive and motor development, but also <b>social and emotional learning<\/b>.<\/p>\n<p id=\"4b0606_2450\" data-ic-marker=\"5b35a5_7862\"><b>Designing from nature rather than simply representing it<\/b><b><\/b><\/p>\n<p id=\"b2fba1_3178\" data-ic-marker=\"2a38ac_6736\">What makes <i>Bee Smart<\/i> particularly interesting from a product design perspective is the way in which a natural form becomes a generative principle.<\/p>\n<p id=\"e715c9_2988\" data-ic-marker=\"88f3b9_7035\">This suggests a broader question for designers: <b>what happens when we move from representing nature to designing through nature?<\/b><b><\/b><\/p>\n<p id=\"c11a35_2824\" data-ic-marker=\"7b34a5_8617\">A natural element can provide much more than an aesthetic reference. It can offer a system of relationships, proportions, structures, behaviors, and possibilities for interaction. The designer&#8217;s task is to recognize these qualities and translate them into a new context. This was the work we focused on during the workshop.<\/p>\n<p id=\"3a98d5_1978\" data-ic-marker=\"4701f_7238\">In <i>Bee Smart<\/i>, the hexagon becomes a bridge between the natural world and the designed world. Children recognize the shape as part of the visual language of the hive, but they also discover its properties by manipulating it. They learn through the same form that tells the story.<\/p>\n<p id=\"ad03ca_1151\" data-ic-marker=\"9ac5a1_8236\"><b>Designing play beyond the rules<\/b><b><\/b><\/p>\n<p id=\"b67947_994\" data-ic-marker=\"4483de_981\">Ultimately, the design of a board game is not limited to defining what players are allowed or required to do. It is also about designing the <b>conditions for interaction<\/b>.<\/p>\n<p id=\"b62f09_1178\" data-ic-marker=\"13586a_6935\">Objects, shapes, materials, colors, characters, and spatial arrangements can all suggest actions and generate meaning. When these elements are carefully connected, the product itself becomes an active participant in the play experience.<\/p>\n<p id=\"994c4e_2550\" data-ic-marker=\"517b01_1079\"><i>Bee Smart<\/i> began as an idea developed in an educational design workshop and became a manufactured product through collaboration with Sassi Junior. Its design demonstrates how a simple observation of nature\u2014the geometry of a honeycomb\u2014can evolve into a complete playful system.<\/p>\n<p id=\"ee8110_1207\" data-ic-marker=\"27ef1_9448\">The hexagon gives the game its identity, but it also gives children something to do: recognize, choose, fit, build, cooperate, and play.<\/p>\n<p id=\"e4e68a_1766\" data-ic-marker=\"fb29a9_6364\">Perhaps this is one of the most powerful possibilities of product design for children: <b>to transform a visual idea into an action, an action into a game, and a game into an experience of discovery.<\/b> <\/p>\n<p class=\"at_end\" data-ic-marker=\"cbad1a_9212\"><\/p>\n<\/div>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_3046\" class=\"pvc_stats total_only\" data-element-id=\"3046\" style=\"\"><i class=\"pvc-stats-icon medium\" aria-hidden=\"true\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.0\" viewbox=\"0 0 502 315\" preserveaspectratio=\"xMidYMid meet\"><g transform=\"translate(0,332) scale(0.1,-0.1)\" fill=\"\" stroke=\"none\"><path d=\"M2394 3279 l-29 -30 -3 -207 c-2 -182 0 -211 15 -242 39 -76 157 -76 196 0 15 31 17 60 15 243 l-3 209 -33 29 c-26 23 -41 29 -80 29 -41 0 -53 -5 -78 -31z\"\/><path d=\"M3085 3251 c-45 -19 -58 -50 -96 -229 -47 -217 -49 -260 -13 -295 52 -53 146 -42 177 20 16 31 87 366 87 410 0 70 -86 122 -155 94z\"\/><path d=\"M1751 3234 c-13 -9 -29 -31 -37 -50 -12 -29 -10 -49 21 -204 19 -94 39 -189 45 -210 14 -50 54 -80 110 -80 34 0 48 6 76 34 21 21 34 44 34 59 0 14 -18 113 -40 219 -37 178 -43 195 -70 221 -36 32 -101 37 -139 11z\"\/><path d=\"M1163 3073 c-36 -7 -73 -59 -73 -102 0 -56 133 -378 171 -413 34 -32 83 -37 129 -13 70 36 67 87 -16 290 -86 209 -89 214 -129 231 -35 14 -42 15 -82 7z\"\/><path d=\"M3689 3066 c-15 -9 -33 -30 -42 -48 -48 -103 -147 -355 -147 -375 0 -98 131 -148 192 -74 13 15 57 108 97 206 80 196 84 226 37 273 -30 30 -99 39 -137 18z\"\/><path d=\"M583 2784 c-38 -19 -67 -74 -58 -113 9 -42 211 -354 242 -373 16 -10 45 -18 66 -18 51 0 107 52 107 100 0 39 -1 41 -124 234 -80 126 -108 162 -133 173 -41 17 -61 16 -100 -3z\"\/><path d=\"M4250 2784 c-14 -9 -74 -91 -133 -183 -95 -150 -107 -173 -107 -213 0 -55 33 -94 87 -104 67 -13 90 8 211 198 130 202 137 225 78 284 -27 27 -42 34 -72 34 -22 0 -50 -8 -64 -16z\"\/><path d=\"M2275 2693 c-553 -48 -1095 -270 -1585 -649 -135 -104 -459 -423 -483 -476 -23 -49 -22 -139 2 -186 73 -142 361 -457 571 -626 285 -228 642 -407 990 -497 242 -63 336 -73 660 -74 310 0 370 5 595 52 535 111 1045 392 1455 803 122 121 250 273 275 326 19 41 19 137 0 174 -41 79 -309 363 -465 492 -447 370 -946 591 -1479 653 -113 14 -422 18 -536 8z m395 -428 c171 -34 330 -124 456 -258 112 -119 167 -219 211 -378 27 -96 24 -300 -5 -401 -72 -255 -236 -447 -474 -557 -132 -62 -201 -76 -368 -76 -167 0 -236 14 -368 76 -213 98 -373 271 -451 485 -162 444 86 934 547 1084 153 49 292 57 452 25z m909 -232 c222 -123 408 -262 593 -441 76 -74 138 -139 138 -144 0 -16 -233 -242 -330 -319 -155 -123 -309 -223 -461 -299 l-81 -41 32 46 c18 26 49 83 70 128 143 306 141 649 -6 957 -25 52 -61 116 -79 142 l-34 47 45 -20 c26 -10 76 -36 113 -56z m-2057 25 c-40 -58 -105 -190 -130 -263 -110 -324 -59 -707 132 -981 25 -35 42 -64 37 -64 -19 0 -241 119 -326 174 -188 122 -406 314 -532 468 l-58 71 108 103 c185 178 428 349 672 473 66 33 121 60 123 61 2 0 -10 -19 -26 -42z\"\/><path d=\"M2375 1950 c-198 -44 -350 -190 -395 -379 -18 -76 -8 -221 19 -290 114 -284 457 -406 731 -260 98 52 188 154 231 260 27 69 37 214 19 290 -38 163 -166 304 -326 360 -67 23 -215 33 -279 19z\"\/><\/g><\/svg><\/i> <img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/i0.wp.com\/dev95.site\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif?resize=16%2C16&#038;ssl=1\" border=\"0\" \/><\/p>\n<div class=\"pvc_clear\"><\/div>","protected":false},"excerpt":{"rendered":"<p>How can a natural form become a design principle capable of shaping not only the aesthetics of a game, but also its narrative and modes of interaction? When designing a children&#8217;s game, the challenge is not simply to create a<\/p>\n<div class=\"hosteria-entry-more\"><a href=\"https:\/\/dev95.site\/ar\/from-hexagon-to-hive-designing-play-through-the-geometry-of-bees\/\" class=\"no-underline font-light  group-hover:text-primary-800 dark:group-hover:text-primary-300 py-1\">Read more &gt;&gt;&gt;<\/a><\/div>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_3046\" class=\"pvc_stats total_only\" data-element-id=\"3046\" style=\"\"><i class=\"pvc-stats-icon medium\" aria-hidden=\"true\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.0\" viewbox=\"0 0 502 315\" preserveaspectratio=\"xMidYMid meet\"><g transform=\"translate(0,332) scale(0.1,-0.1)\" fill=\"\" stroke=\"none\"><path d=\"M2394 3279 l-29 -30 -3 -207 c-2 -182 0 -211 15 -242 39 -76 157 -76 196 0 15 31 17 60 15 243 l-3 209 -33 29 c-26 23 -41 29 -80 29 -41 0 -53 -5 -78 -31z\"\/><path d=\"M3085 3251 c-45 -19 -58 -50 -96 -229 -47 -217 -49 -260 -13 -295 52 -53 146 -42 177 20 16 31 87 366 87 410 0 70 -86 122 -155 94z\"\/><path d=\"M1751 3234 c-13 -9 -29 -31 -37 -50 -12 -29 -10 -49 21 -204 19 -94 39 -189 45 -210 14 -50 54 -80 110 -80 34 0 48 6 76 34 21 21 34 44 34 59 0 14 -18 113 -40 219 -37 178 -43 195 -70 221 -36 32 -101 37 -139 11z\"\/><path d=\"M1163 3073 c-36 -7 -73 -59 -73 -102 0 -56 133 -378 171 -413 34 -32 83 -37 129 -13 70 36 67 87 -16 290 -86 209 -89 214 -129 231 -35 14 -42 15 -82 7z\"\/><path d=\"M3689 3066 c-15 -9 -33 -30 -42 -48 -48 -103 -147 -355 -147 -375 0 -98 131 -148 192 -74 13 15 57 108 97 206 80 196 84 226 37 273 -30 30 -99 39 -137 18z\"\/><path d=\"M583 2784 c-38 -19 -67 -74 -58 -113 9 -42 211 -354 242 -373 16 -10 45 -18 66 -18 51 0 107 52 107 100 0 39 -1 41 -124 234 -80 126 -108 162 -133 173 -41 17 -61 16 -100 -3z\"\/><path d=\"M4250 2784 c-14 -9 -74 -91 -133 -183 -95 -150 -107 -173 -107 -213 0 -55 33 -94 87 -104 67 -13 90 8 211 198 130 202 137 225 78 284 -27 27 -42 34 -72 34 -22 0 -50 -8 -64 -16z\"\/><path d=\"M2275 2693 c-553 -48 -1095 -270 -1585 -649 -135 -104 -459 -423 -483 -476 -23 -49 -22 -139 2 -186 73 -142 361 -457 571 -626 285 -228 642 -407 990 -497 242 -63 336 -73 660 -74 310 0 370 5 595 52 535 111 1045 392 1455 803 122 121 250 273 275 326 19 41 19 137 0 174 -41 79 -309 363 -465 492 -447 370 -946 591 -1479 653 -113 14 -422 18 -536 8z m395 -428 c171 -34 330 -124 456 -258 112 -119 167 -219 211 -378 27 -96 24 -300 -5 -401 -72 -255 -236 -447 -474 -557 -132 -62 -201 -76 -368 -76 -167 0 -236 14 -368 76 -213 98 -373 271 -451 485 -162 444 86 934 547 1084 153 49 292 57 452 25z m909 -232 c222 -123 408 -262 593 -441 76 -74 138 -139 138 -144 0 -16 -233 -242 -330 -319 -155 -123 -309 -223 -461 -299 l-81 -41 32 46 c18 26 49 83 70 128 143 306 141 649 -6 957 -25 52 -61 116 -79 142 l-34 47 45 -20 c26 -10 76 -36 113 -56z m-2057 25 c-40 -58 -105 -190 -130 -263 -110 -324 -59 -707 132 -981 25 -35 42 -64 37 -64 -19 0 -241 119 -326 174 -188 122 -406 314 -532 468 l-58 71 108 103 c185 178 428 349 672 473 66 33 121 60 123 61 2 0 -10 -19 -26 -42z\"\/><path d=\"M2375 1950 c-198 -44 -350 -190 -395 -379 -18 -76 -8 -221 19 -290 114 -284 457 -406 731 -260 98 52 188 154 231 260 27 69 37 214 19 290 -38 163 -166 304 -326 360 -67 23 -215 33 -279 19z\"\/><\/g><\/svg><\/i> <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/dev95.site\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=\"0\" \/><\/p>\n<div class=\"pvc_clear\"><\/div>","protected":false},"author":1,"featured_media":3047,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fp_fajr_begins":"","fp_fajr_iqamah":"","fp_dhuhr_begins":"","fp_dhuhr_iqamah":"","fp_asr_begins":"","fp_asr_iqamah":"","fp_maghrib_begins":"","fp_maghrib_iqamah":"","fp_isha_begins":"","fp_isha_iqamah":"","fp_midnight":"","fp_midnight_name":"","fp_sunrise":"","fp_single_prayer_begins_title":"","fp_single_prayer_iqamah_title":"","fp_prayer_times_for_today":"","fp_hijra_date":"","fp_fajr_name":"","fp_dhuhr_name":"","fp_asr_name":"","fp_maghrib_name":"","fp_isha_name":"","fp_sunrise_name":"","fp_currentDate":"","fp_current_time":"","fp_current_title":"","fp_current_location":"","fp_masjid_name":"","fp_prayer_title":"","fp_next_prayer_iqamah_time":"","fp_next_prayer_iqamah_title":"","fp_next_prayer_begins_time":"","fp_next_prayer_begins_title":"","fp_next_prayer_title":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[37],"tags":[],"class_list":["post-3046","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-posts"],"a3_pvc":{"activated":true,"total_views":0,"today_views":0},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - 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